Strategy Games That Punish You For Wasting Time



Highlights

  • There is a wide

    of strategy games available, each with its own unique sub-genre and gameplay mechanics.
  • Certain strategy games incentivize quick thinking and punish slow gameplay, forcing players to act faster in combat.
  • The article highlights several strategy games that offer different challenges and strategic options for players to explore.

The vast expanse of strategy games could be divided into various sub-genres, such as real-time strategy which emphasizes seeing action in real-time, or turn-based strategy that divides a match into actions taken across turns. With the many strategy game variants available in the market, there’s certainly a strategy game that fits everyone’s interests.

However, hardcore gamers and strategy enthusiasts may be looking for strategy titles that force them to become more careful when it comes to securing victory. In fact, certain strategy games incentivize quick thinking by actively punishing players for moving slowly in a match. Just which strategy games train players to act faster in the thick of combat through punishing gameplay?


10


Planetary Annihilation: Titans

Metacritic User Score: 5.9

Planetary Annihilation: TITANS

Platform(s)

Microsoft Windows, Linux, macOS

Released

June 12, 2023

Developer

Planetary Annihilation Inc

Genre(s)

Indie Games, Action, Strategy

PROS

CONS

  • Interplanetary warfare is unique for an RTS experience
  • Managing skirmishes across multiple planets against many players forces players to multitask
  • Blocky and vibrant visuals feel unique for an RTS
  • Lack of a comprehensive tutorial forces a lot of guesswork
  • Weak UI makes certain processes harder to navigate
  • Lack of factions and overall campaign leaves much to be desired in terms of worldbuilding

Set in a Galactic War, players of

Planetary Annihilation: Titans





fight for the conquest of a star system composed of planets, moons, and other stellar objects. Unlike other RTS titles, players wage war on an intergalactic scale, with units able to fly in space and land on planetary surfaces for the purposes of colonization.

The game’s different unit offerings centering around Titans and other planet-destroying doomsday weapons still provide a lot of multiplayer variety. Touted as more of a “macro” than a “micro” game,

Planetary Annihilation: Titans

players need to multitask to secure their victory. Since players eventually have to fight for planetary control on multiple fronts, controlling the right planets early on can secure victory.


9


Command & Conquer: Red Alert 2

Metascore: 84


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

PROS

CONS

  • Robust Soviets versus versatile Allies are both multiplayer-viable factions
  • In-depth single-player campaign remains entertaining
  • Community-driven multiplayer hubs don’t always attract many players
  • Older graphics can discourage fans of modern RTS titles

Compared to Tiberium-heavy

Command & Conquer

, the story of





Red Alert 2

revolves around the intense conflict between the Allied and Soviet nations

World War 2. Courtesy of the psychic Yuri working for the Soviets, the Allies need to secure an edge before they lose the war altogether.

Despite having only two teams (three, counting Yuri’s psychic

), the sheer level of diversity across unit types encourages quick thinking and playing according to the team’s strengths. Soviets tend to be popular in multiplayer as their cheap units can facilitate rushes, but Allies that get to survive these initial assaults can be overwhelming to deal with in the late game.


8


Command & Conquer: Generals – Zero Hour

Metascore: 83


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

PROS

CONS

  • Character-focused factions add variety to a nation’s strategy
  • Building where workers can reach opens up a wealth of strategic options
  • Community-driven multiplayer scene
  • Lack of Harvesters and worker-based buildings may be off-putting for fast-paced fans
  • Niche multiplayer scene may suffer from low concurrent players

Set after the success of the Global Liberation Army in

Command & Conquer: Generals

, the story of

Command & Conquer: Generals – Zero Hour





explores how the USA, GLA, and China plan on thwarting a plan to use toxins to wreak havoc across the world. Despite its simple plot,

Zero Hour

boasts a deep multiplayer component, especially with its expanded 12 sub-faction factions that provide specific benefits to a chosen faction.

This added variety enhances

Zero Hour

multiplayer, as a sub-faction can dictate a player’s early-game strategy. Likewise, the game implementing extremely wide building zones encourages far-reaching strategic plays, forcing players early on to decidedly spread their resources to cover ground or keep a tight-knit base with little room to recover from punishment.


7


Company Of Heroes 2

Metascore: 80


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

Company of Heroes 2

Platform(s)

PC

Released

June 25, 2013

Developer(s)

Relic Entertainment

Genre(s)

Strategy

PROS

CONS

  • Slower but more methodical pacing is a change of pace from more fast-paced RTS
  • Points-based system encourages players to diversify
  • Revised Commander Abilities force players on a set strategy once matches begin, instead of being able to alternate tactics mid-fight
  • Slower pacing might be off-putting for other RTS fans

Unlike other games set in World War 2,

Company of Heroes 2





focuses on the Eastern Front. As with other Relic Entertainment RTS titles,

Company of Heroes 2

relies on a point-based system, where command points become the main source of base-building resources.

Compared to other RTS titles,

Company of Heroes 2

emphasizes squad management via individual weaponry and skill upgrades. Buildings may also be used as a temporary stronghold, while fights make use of cover. This time around, players need to ensure their captured points are within a “supply line” in order to benefit from resources, making supply lines a point of interest in early plays.


6


Ashes Of The Singularity

Metascore: 81


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

PROS

CONS

  • Players can wage war with literally thousands of different units at a time
  • Meta-unit management for combining units offers a strategic variety
  • Steep learning curve can make initial matches more challenging
  • Lack of thematic depth can make the game seem dull at times

In the dire future of the Ascension War, techno-enhanced Post-Humans wage war against AI-controlled Substrate, making

Ashes of the Singularity

reminiscent of traditional sci-fi RTS titles. However, where

Ashes of the Singularity

may feel boring due to the durability versus speed debate of faction units, the game more than makes up for its meta-unit system.

As

Ashes

can handle hundreds to thousands of units in the game at a time, players enjoy massive wars with carefully tailored unit combinations. However, the game demands a lot of macro-managing on the part of players, demanding more precise unit planning. This can be mitigated by

-repeating production queues, making the early game more vital for players.


5


Wargame: Red Dragon

Metascore: 78


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

PROS

CONS

  • Deck-building element is a decent change of pace for RTS titles
  • Rock-paper-scissors dynamic makes combat more manageable but tactically-immersive
  • Unfamiliarity with Cold War tech can make the learning curve a bit steep for players
  • Deck-building mechanics can become overwhelming

The story of

Wargame: Red Dragon





depicts a Cold War where the Soviets didn’t lose, but rather now interact with new Asia Pacific Nations. Unlike other RTS titles,

Wargame: Red Dragon

uses a deck-building system where players create sets of units they carry into battle, with each match offering deployment points that further limit the deck’s roster. They also have limited movement due to fuel and ammunition stats, making supply units an integral part of a player’s arsenal.

The game enforcing limited deployment at the onset forces players to be more mindful of their pre-match setups. Being wary of unit interactions and having counters for specific enemies can secure the player’s survival, especially when multiplayer often has enemies that can quickly counter meta decks.


4


Beyond All Reason

Metascore: n/a


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

PROS

CONS

  • Gameplay is based on

    Total Annihilation

    and

    Balanced Annihilation

    , this time heavily modified by the community
  • 400+ buildable units create multiple strategic options
  • Integrated micro and macro tools accommodate the RTS aficionado
  • Cortex and Armada factions are thematically similar
  • UI is rather plain and unintuitive

Serving as a love letter to the

Total Annihilation

series,


Beyond All Reason


is another attempt at a large-scale RTS where even minute interactions matter. The game’s lack of single-player brings players straight to the action. Boasting more than 400 units, players can approach skirmishes in a myriad of ways.

What makes

Beyond All Reason

quite the merciless RTS is how players need to understand meticulous unit interactions. Moreover, Commanders capable of one-shotting most threats on top of on-death explosions can make them viable aggressive units, allowing players to dominate team matches if they play their cards right.


3


Supreme Commander: Forged Alliance Forever

Metascore: n/a


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

PROS

CONS

  • Feature-loaded for a community-led multiplayer initiative
  • Army scaling can encourage different levels of strategic depth for players
  • Economy system allows players to create aggressive powerhouses out of bases or a massive army
  • Older graphics can be a turn-off for fans of modern titles
  • Original

    Supreme Commander: Forged Alliance

    has a separate multiplayer backend that shut down
  • Community-based effort lacks official support

Such is the critical acclaim of

Supreme Commander: Forged Alliance

to fans that a dedicated community maintained its multiplayer servers after they shut down, resulting in the creation of

Supreme Commander: Forged Alliance Forever

. Compared to the original game, the mod-like

Forged Alliance Forever

heavily focuses on the game’s multiplayer offerings by streamlining the game’s massive scale.

Unlike other RTS titles,

Forged Alliance Forever

heavily emphasizes both macros and minute decision-making. For instance, wrong upgrades can ruin the player’s economy, whereas enemies can generally predict a player’s strategy based on their initial setups. It doesn’t help that unit intricacies mean the right upgrades can create units that can destroy the player’s Commander Unit, ending the fight before players build momentum.


2


Age Of Empires 2

Metascore: 92


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

Age of Empires 2

Platform(s)

PC, PS2

Released

September 27, 1999

Developer(s)

Ensemble Studios

Genre(s)

Real-Time Strategy

PROS

CONS

  • Usual 4X components such as trade and eras get fast-paced RTS treatment, opening up new strategies
  • Straightforward RTS mechanics open up fast and loose combat options
  • Outdated graphics may turn off some fans
  • Barebones mechanics may be off-putting to modern RTS players

Set between the 1,000-year timeline of the Dark Age and the Imperial Age (Renaissance),


Age of Empires 2


condenses the traditional

Crusader Kings 3

experience into a hyper-competitive RTS experience. While players are still tasked to survive across four Ages, they must do so while dominating other factions. Compared to other RTS titles,

Age of Empires 2

depends on a straightforward rock-paper-scissors unit damage system, encouraging high-intensity plays.

Since its release in 1999,

Age of Empires

has had an active multiplayer scene that is represented nowadays by the Hidden Cup Tournament, which thrills audiences by hiding participants under pseudonyms before their final reveal. For multiplayer hopefuls, getting into the game’s Art of War tutorial can get a lot of the basics out of the way, allowing players to figure out a basic fast castle strategy before branching out into specific routes in their matches.


1


StarCraft 2

Metascore: 93


Strategy Games That Punish You For Wasting Time, Strategy Games That Punish You For Wasting Time, TechWar.gr

StarCraft 2

Platform(s)

PC, macOS

Released

July 27, 2010

Developer(s)

Blizzard

Genre(s)

Real-Time Strategy

PROS

CONS

  • Mission pacing and structure can make story mode worth the play before diving into multiplayer
  • Accessible gameplay features make strategy as immersive with or without macros
  • Games sold for separate titles may be inconvenient for players
  • Story can get inconvenient to get into due to the lore

Perhaps the game that catapulted Esports into the mainstream,


StarCraft 2


was the much-awaited continuation of the storyline started by the

StarCraft

series in 1998. Split into three campaigns,

StarCraft 2

heralds the return of the Queen of Blades Kerrigan to aid in the survival of the galaxy. Returning to the RTS scene are the firepower-heavy Terrans, the utility-reliant Protoss, and the swarm-dependent Zerg.

However, it’s in multiplayer that players fight for supremacy in outer space, as

StarCraft 2

‘s streamlined mechanics offer a lot of room for tactical viability. Perhaps the precursor to the modern RTS scene,

StarCraft 2

is a decent jumping-off point for players who want to familiarize themselves with now-standard unit variants such as rush-down troops, quick-builders, scout-fighters, and early-hitters – all of which offer early-game victories for players who aren’t careful.


MORE:

First-Person Strategy Games, Ranked


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